![]() ** Parameters: "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp" "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\maps\Water World alpha. Setting up ray-trace acceleration structure. DirectX 8. If temperatures will be lower than this in first 5-10 minutes of testing, then continue testing for 30 minutes total - if youll see graphical glitches - then your graphics card is faulty. Loading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp The above behavior is with DirectX 9 rendering mode (matdxlevel 90) 2. Valve Software - vrad.exe SSE (Mar 11 2008) ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -noextra "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vrad.exe" Writing c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Visdatasize:941752 compressed from 953808 Reading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -fast "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vvis.exe" Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp Reduced 28 texdatas to 19 (1264 bytes to 905) ! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Multiple references for cubemap on texture maps/water world alpha/nature/water_pretty1_1040_-1008_-16!!! Just outside the door you take to enter the transmission room in chapter 1, there is an object that looks like its missing its textures and the object Alyx uses to climb up also doesnt have any textures. ![]() Loading C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.vmfįixing up env_cubemap materials on brush sides. Ive played HL2 and Ep1 but that was a while ago and Ive just beat chapter one in ep 2. MaterialPath: c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\materials ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" You might be able to get something workable with a custom qemu build with a 9x guest mabye but that's alot of BS for a game that works fine on the real hardware that supported it at the time or a more modern version of Windows or wine in Linux or the Linux version of HL2.Īs for Vmware unless something has changed the absolute bare minimum for 3D Acceleration would be Windows 2000 but I haven't tested with v15 and v16 yet.** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vbsp.exe" IIRC, A Voodoo 3 can barely run HL2 so I doubt a Voodoo 2 can and a P2 is not going to cut it.Īs for a VM no VMs support 3D acceleration for a 9x guest so you'd need to use a software D3D to GDI or ddraw wrapper and even if that worked it wouldn't be fun. You'll need revemu to bypass the Steam requirement.įor builds greater than v2761 if they aren't compatible with 98 then you can try kernelex. HL2 EP1 had Windows 98 in the system requirements so if you are using <=v2761 then you should be good. I think HL2 EP1 started at v2761 and EP2 at 3258. ![]() This is obviously a troll but what the hell. ![]()
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